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TIL China's first email to the internet was sent in 1987, with the message: 'Across the Great Wall we can reach every corner of the world.' This was 11 years before the development of the Great Firewall of China began. [Source]
转发自 游戏新闻锐评
来源:GameBase#NT锐评SEGA是典型的任天堂干什么自己就干什么的公司
来源:GameBase #NT锐评 SEGA是典型的任天堂干什么自己就干什么的公司。 从SG1000开始就这样,看任天堂的机器有个麻将自己也捣鼓个麻将出来,结果全是BUG,当年的机器压根就没算力给你弄4个AI,也没办法识别各种随机牌型,搞得大量退款和返工,很多玩家说明明能胡牌系统却没判定能胡。 后来反编译了任天堂的麻将,想知道为什么他们就从来没有BUG,甚至还有强度选项。 结果发现原来任天堂麻将里其余CPU的三个人其实开局就是胡牌阶段,来什么牌就直接打什么牌,然后按照时间随机触发胡牌,强度只是在调整胡牌时间的区间。 其余算力全交给玩家这边的牌型的计算。 全场人都被横井军平的思维方式搞懵逼了。
转发自 青鸟的频道
同样是一天什么事情都没做成,感觉刷信息流可能会带来的焦虑感和罪恶感明显多很多. 但是同样都是单纯的娱乐,玩单机游戏和看动漫感觉就好很多. 想了想,其实还是因为 人类最喜欢的事情之一就是填充进度条 . 不仅是看动漫这些的进度条更多更明确, 更重要的是有一个隐含的进度条. 毕竟可以看的总数是有限的,有一个明确的结束. 那么就有一种做了什么的心理安慰,毕竟看了就不用再看,理论上迟早有一天会把想看的看完. 但是看信息流就没有这种感觉, 大家都明确的理解它是无穷的,不可能看完. 就有一种如同西西弗斯推石头的无意义感, 不管怎么做进度条都不会涨的. 既没有长进也没有增加进度条, 彻底浪费掉的时间带来了很大的焦虑.
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🔖 Dull Men’s Club | Hacker News #pinboard #life
I am a dull man by every measure. I don't have interesting hobbies, I am not an influencer, I don't post interesting posts on social media and I don't travel a lot, I don't do extreme things, I barely have any money at the moment, I bore others, in fact when I try to amuse my colleagues or the opposite sex, my jokes regularly fall flat and even my voice is dull I believe. But after my kids were born I noticed something: my kids loved my voice, they listened to every sentence I made, they laughed at my quirky jokes I made and they loved when I sang to them or I brought them to the park or to the nursery and when I sat them on my neck. My wife took all that from me though, so now I need to fight to get my kids back. But the moral of the story is: dullness is a matter of perspective. Even if you think you are dull, chances are you are not. It's just the world such a place now that the bar is raised too high that most ordinary people can't cross even by jumping over the moon. So I don't care any more what others think of me. I came to accept my dullness and embraced it. If it bores others, I don't care.
https://news.ycombinator.com/item?id=44291892
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🔖 《Elin》丨北提里斯成神手札 | 机核 GCORES #pinboard #game #elin
如果要找一个类型来形容,那Elona应该是“人生型游戏”,角色有着漫长的养成期,不像其他游戏升个级或者喝瓶药就能增加属性,而需要从日常饮食中摄入高级料理或者名贵草药,提高潜力后再通过对应行为进行锻炼,比如交易训练魅力,挨打训练体质;属性成功提升后潜力会相应降低,所以这是一个需要长期循环往复的过程,技能方面类似,但必须消耗珍贵的白金币,可白金币基本上只能完成委托后少量获得,甚至无法用金币购买,这让某些人不惜杀害小妹妹吃下人肉作为代替。
https://www.gcores.com/articles/190254
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...And the end of all our exploring, Will be to arrive where we started, And know the place for the first time.
转发自 LOTU$
what it really looks like:
what it really looks like:
原创
最近在玩艾琳 Elin评分: ★★★★☆标签: 像素 沙盒备注: 7.5/10 年轻人的又一款精神时光机,一个单休的周末玩了 18 个小时,完全没有自由意志
最近在玩艾琳 Elin 评分: ★★★★☆ 标签: 像素 沙盒 备注: 7.5/10 年轻人的又一款精神时光机,一个单休的周末玩了 18 个小时,完全没有自由意志。 进度大概 300 天,3 级迷宫可以乱杀,镰刀刚做出来,在开拓第二家园。暂时还是月光族,每月交完税金钱包就空了。 自由度极高,是为开放世界 2.5D 像素游戏。虽说首次玩不看攻略也能玩下去,不过新手最开始还是应该看个开局教程,先搞清楚游戏中比较核心的机制。不过不建议全盘复刻别人的最佳开局,不然全世界都是魅魔处刑人开局小偷协会偷家具。(感觉默认上来是有 elona 的经验了) 值得注意的是,没有卡关的一说,放心去玩就好了,吃好睡好随着时间推移,角色就会逐渐变强。本来打不过的地宫也能慢慢等级压制了。(吃什么很重要,我一个魅魔角色吃了半年烤肉,导致魅力值基本没怎么升) http://www.douban.com/game/36350869/
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